SDEF
//
// The file declaration section
//
path models/pack
origin 0 0 -65
scale 1.0

// base model
backpack01.sbm

//backpack.tga
normal pack_03d.tga

//
// Declare the animation types and files
//
ready1 ready1.sam
idle1 idle1.sam
idle2 idle2.sam
putaway1 putaway1.sam
fire1 fire1.sam

//
// Define model group areas
//
//id 200 group weapon bone barrel 0 180 110

//
// The initialization section
//
!init:
server actionincrement 12

//
// Define the aniamtion sound references
//
//client aliascache snd_switch "weapons/rlaunch/switch2.wav"
client aliascache snd_fire1 "weapons/rlaunch/mix2.wav"
//
// The main section
//
!main:

//
// Define the clinet/server animation references
//
// server ready1 last ready
client fire1 first randomsound snd_fire 1 1
//client fire1 first randomsound snd_switch 1 7
//client fire1 1 randomsound snd_fire 1
//client fire1 2 randomsound snd_fire 1
//client fire1 3 randomsound snd_fire 1
// dlight <red> <rand_red_amount> <green> <rand_green_amount> <blue> <rand_blue_amount> <radius> <rand_radius_amount> <life> <decay>
client fire1 first dlight 1 0 0.1 0 0 0 400 0 0.2 0.6
server fire1 first weaponsound
server fire1 first shoot
